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・ Nalvi
・ Nalwa
・ Nalwa Chaudhry (Vidhan Sabha constituency)
・ Nalwar
・ Nalyvaiko Uprising
・ Nalzen
・ Nalî
・ Nalón
・ Nalón (comarca)
・ Nalón (river)
・ Nalšia
・ Nalžovice
・ Nalžovské Hory
・ Nam
・ Nam (Korean surname)
NAM (video game)
・ NAM Air
・ Nam Ang
・ Nam Avar
・ Nam Bak District
・ Nam Bo Luang
・ Nam Bo-ra
・ Nam Cao
・ Nam Chan
・ Nam Chang-hee
・ Nam Cheong
・ Nam Cheong East (constituency)
・ Nam Cheong Park
・ Nam Cheong Station
・ Nam chim


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NAM (video game) : ウィキペディア英語版
NAM (video game)

''NAM'' (also sold as ''NAPALM'' in some retail outlets) is a commercial Build engine first-person shooter video game set during the Vietnam War, developed by TNT Team and published by GT Interactive Software. It originated from the creation of the total conversion for ''Duke Nukem 3D'' titled ''Platoon''. It was picked up by Infogrames who put them to work on a remake, with more professional art and some custom source code modifications by Matt Saettler, which resulted in ''NAM'' on July 31, 1998. U.S. Marine Sergeant Dan Snyder, who helped pioneer computer simulation training for American troops with a ''Doom'' army mod, was a consultant on the project.
The direct sequel, ''World War II GI'', was released in March 1999, again developed by TNT Team and published by GT Interactive Software.
== Gameplay ==
The game itself is very similar to ''Duke Nukem 3D''. Very little was changed in regards to controls, movement rate, physics, and con (control file) language. The only immediately noticeable change in the game code was the removal of the remote detonator for weapon 6, the grenade, which was a pipebomb in ''Duke Nukem 3D''. In the game, there are AI marines which will help the player in some levels, each with different classes and specialties. Mines are present in most levels, requiring players to activate his mine detector.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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